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The Daily Insight

How many people have roblox 2021

Author

Mia Kelly

Published Apr 05, 2026

In a recent earnings report for the second quarter of 2021, Roblox Corporation revealed that the game has a total of 43.2 million daily active users for all platforms. This was an increase of 29%…

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Based on Backlinks, Roblox has accumulated around 190 million monthly average players by 2021, with a peak of 202 million users in April. For daily users, the average is 43.2 million, up about 20 million from the first quarter of 2020. Roblox is rapidly expanding even after reaching new heights in 2021.

Find out how many players the game has. As of January 2021, Roblox has 199 Million monthly active users. In the past 18 months, the game has blown up quite literally with its userbase reaching stratospheric levels. Roblox itself has over 18 million games that are active.

As of April 2021, Roblox has 202 million monthly active users, according to estimates from RTrack. Roblox’s user base has seen significant growth over the past few years. Roblox’s user base has seen significant growth over the past few years.

So, with such popularity, many wonder what percentage people play Roblox in 2021? In 2021 the platform has around 199 million active users and judging by the trends the amount will continually grow for a short time.

Currently, Roblox has over 43.2 million active users, at least as of 2021 Q2. Of those, 33% are in the US and Canada. To give you a rough estimate, that’s about 14.2 million users coming from those countries.

The fact that this platform is free to play also helps the game increase in popularity by a considerable sum. Currently, Roblox has recorded over 230 million registered players on the platform. In addition, there are at least 30 million players online daily.

Roblox generated $920 million revenue in 2020, a 111 percent increase year-on-year. Over 150 million people play Roblox once a month, and 33.4 million use it daily. Roblox paid $250 million to developers in 2020 as part of its Developer Exchange program. User spending peaked on Roblox in Q2 2020, with $319 million spent.

Later, many users were kicked from experiences, and, eventually, all users were. Roblox Studio also later began to function improperly due to these issues. 18 hours after the outage started, Roblox placed the site under maintenance for the first time since 2019. As Roblox incrementally reopened access to the website, the first users could join experiences 63 hours after the start …

You can use the Roblox Marketplace API and calculate the sales from there. Then you get the sales value and just add up per asset ID you have. Or more of an internal Roblox script solution, you can use MarketplaceService:GetProductInfoAsync.